Tuesday, May 20, 2014
Tuesday, May 13, 2014
Project 2B - Promiscuous Collisions
Through the past week, I've been trying to hone my Grasshopper capabilities and apply them to our current project. The tutorial regarding attractor points assisted me most in this process.
The end goal of this exercise is to illustrate the motion of the soccer-kick's movement through dynamic patterning. My original pseudocode proceeded as so:
1.) GRID/ARRAY sporadic hexagons
2.) OFFSET perimeters based on <parameter>
3.) BORDER with a boundary box
4.) MORPH box onto surface
Now that I've made this, I realize a simpler option of using BRep components and arranging them across a surface. The only positive outcome of this long processing is the versatility and options I've allowed myself. Now to animate this...
The end goal of this exercise is to illustrate the motion of the soccer-kick's movement through dynamic patterning. My original pseudocode proceeded as so:
1.) GRID/ARRAY sporadic hexagons
2.) OFFSET perimeters based on <parameter>
3.) BORDER with a boundary box
4.) MORPH box onto surface
Now that I've made this, I realize a simpler option of using BRep components and arranging them across a surface. The only positive outcome of this long processing is the versatility and options I've allowed myself. Now to animate this...
Subscribe to:
Posts (Atom)